<aside> đź’ˇ Values in orange are meant to be tweaked upon playtesting.

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0. Story

Wording

1. Global intention

PRÉSENTATION PERSO - V2

The intention is to propose a rework of Dan but not to obvious.

From an art point of view, Nad is dressed in a futuristic suit, in the original color of Dan (red and blue). Her face is masked with a futuristic helmet but the Dan smile is still identifiable. His two guns are remplaced by two arm blaster cannons.

Then the idea is to propose at the next update a Nad skin with no helmet to see Nad face and that is how players will understant that Nad is Dan in the future. Nad face is older than Dan, with a beard but the glasses are still there.

Art

2. Gameplay interest/objective

Like Dan, the power of Nad is to be very mobile, fast and multi-situations. Thanks to his two arm blaster cannons, Nad is accurate and deals high damages from close range but is less efficient by far. That is why Nad is an ATTACK character.

3. Main Attack

Nad shoots like Jab in FRAG, with a weapon on each arm (his arms are blaster cannons).

Because he has two blaster cannon arms, he shoots with arm blaster cannons one after the other. In other words shots are unsynchronized (like Jab).

<aside> ⚠️ Fire method : hitscan

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